About
I'm Andy, a developer with over a decade of experience as a QA engineer. That background means I default to poking at things until they break, then figuring out why, which turns out to be a decent way to build things too.
These days I lean heavily on AI tooling in how I build. It's changed the way I work, letting me move faster and take on projects I'd otherwise never have got around to.
I like solving problems sideways, looking for the angle nobody tried first. This site is where the games and side projects that come out of that end up.